Du Malone writes: So far as I can see, the FM community takes a generally Whiggish view of history. By that I mean, principally, that the development of the game through successive editions is seen usually in terms of progress: recent editions are perceived as better than previous ones. This view is often accompanied by … Continue reading Is FM progressive?
Du Malone writes: Thinks are going well. You're riding high, stringing results together. Your next match is at home, against a team at the wrong end of the league. Anybody with much experience of FM knows what is likely to happen next. In fact, sometimes it feels as though there is nothing you can do … Continue reading How not to become Goliath: playing against lowly teams
Du Malone writes: Gaffer Graemo has announced an upcoming episode of his FM podcast, 'The Technical Area', devoted to the question, 'Attribute masking -- yes or no?' I won't contribute to that debate here. For one thing, I suspect it comes down to personal preference (mine is 'No'); for another, I'd like to hear what … Continue reading Attributes and scouts: a note
Du Malone writes: With FootballManager, I find it's a matter of feast or famine. Either I'm playing intensively or I'm on a weeks-long or, as now, months-long sabbatical. Addiction In the intensive periods, playing the game can come to feel addictive. Last November, for example: on three consecutive weekends I said to myself, when making … Continue reading What makes Football Manager addictive?
Image: Sharing music. Roman style by Ed Yourdon, generously made available under an Attribution-NonCommercial-ShareAlike 2.0 Generic (CC BY NC-SA 2.0) licence. Source: Flickr. This post is the sixth in a series called Sharing FM. When planning this series of posts, I envisaged it culminating in a showcase of good practice regarding use of Creative Commons … Continue reading Good practice in FM content creation: how Creative Commons contributes
Image: Sharing music. Roman style by Ed Yourdon, generously made available under an Attribution-NonCommercial-ShareAlike 2.0 Generic (CC BY NC-SA 2.0) licence. Source: Flickr. This post is the fourth in a series called Sharing FM. You write an FM blog. You’d like to incorporate other people’s content – their photographs or diagrams, for example. But you … Continue reading The silver lining for FM content
Image: Sharing music. Roman style by Ed Yourdon, generously made available under an Attribution-NonCommercial-ShareAlike 2.0 Generic (CC BY NC-SA 2.0) licence. Source: Flickr. This post is the third in a series called Sharing FM. If you’ve read the previous post in this series, you’ll know that I think there’s a problem concerning the business … Continue reading FM content: isn’t it good to share?
This post is the second in a series called Sharing FM. The previous post in this series celebrated the visual aesthetics of FM blogs, which I likened to an online festival. But I added that, looming above, were some storm clouds. If all the images you use on your blog are yours, then keep on … Continue reading In which storm clouds gather over FM content
Image: 2012 Latin Festival by Sangudo, generously made available under an Attribution-NonCommercial-NoDerivs 2.0 Generic (CC BY-NC-ND 2.0) licence. Source: flickr. This post is the first in a series called Sharing FM. Blog posts can consist of nothing but words. Typically, though, they include images of some form – photographs, in-game videos, tactical diagrams, GIFs, … Continue reading Online festival of FM content
Du Malone writes: On his Technical area podcast Gaffer Graemo has already provided a discussion of FM21 on Touch, Xbox, and mobile. Here I reblog a post from his blog in which he focuses in detail on his engagement with the Touch version.
This was just meant to be a podcast, but as I started writing the script, I felt that a blog post was needed to share what I wanted to write about. I feel that FM21 Touch has a lot going for it this year, deserving some sort of review here, allowing me to share with the community an insight into the game and also offering me an opportunity to create a story, just like I do with the full fat version of the game
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